speaker-info

Vaclav Kyba

Sr. Software Developer at BMW CarIT

Vaclav Kyba is a senior software developer at BMW CarIT, he is responsible mainly for the rendering architecture in RAMSES project. Previously he was member of the core graphics team at Crytek, working on Crysis 2, Crysis 3 and their content creation tool FilmEngine (formerly known as Cinebox). He also developed first version of a physically based Maya renderer FurryBall, which is used by several graphics studios to this day.

My Sessions

RAMSES Tutorial

Grand Ballroom 1

RAMSES, developed by BMW and contributed to GENIVI, is a framework for defining, storing and distributing 3D (can be also 2D) scenes for HMIs. From a user’s perspective, RAMSES looks like a thin C++ abstraction of OpenGL commands. RAMSES offers the same feature level as OpenGL but allows higher levels constructs such as widgets to be built […]

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RAMSES Tutorial, continued

Grand Ballroom 1

RAMSES, developed by BMW and contributed to GENIVI, is a framework for defining, storing and distributing 3D (can be also 2D) scenes for HMIs. From a user’s perspective, RAMSES looks like a thin C++ abstraction of OpenGL commands. RAMSES offers the same feature level as OpenGL but allows higher levels constructs such as widgets to be built […]

READ MORE